<div class=Edmund White on writing, incest, life and Larry Kramer
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Edmund White on writing, incest, life and Larry Kramer

Thursday, November 8, 2007

What you are about to read is an American life as lived by renowned author Edmund White. His life has been a crossroads, the fulcrum of high-brow Classicism and low-brow Brett Easton Ellisism. It is not for the faint. He has been the toast of the literary elite in New York, London and Paris, befriending artistic luminaries such as Salman Rushdie and Sir Ian McKellen while writing about a family where he was jealous his sister was having sex with his father as he fought off his mother’s amorous pursuit.

The fact is, Edmund White exists. His life exists. To the casual reader, they may find it disquieting that someone like his father existed in 1950’s America and that White’s work is the progeny of his intimate effort to understand his own experience.

Wikinews reporter David Shankbone understood that an interview with Edmund White, who is professor of creative writing at Princeton University, who wrote the seminal biography of Jean Genet, and who no longer can keep track of how many sex partners he has encountered, meant nothing would be off limits. Nothing was. Late in the interview they were joined by his partner Michael Caroll, who discussed White’s enduring feud with influential writer and activist Larry Kramer.

Retrieved from “https://en.wikinews.org/w/index.php?title=Edmund_White_on_writing,_incest,_life_and_Larry_Kramer&oldid=4520289”
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Standard Business Card Font Sizes

Standard Business Card Font Sizes

By Robert Johnston

Your business cards can be wonderfully effective for you if you design them right. If you take the time to design an attractive and unique business card printing, and then follow through by actually handing out your cards to a lot of people, you will see a significant up tick in your business.

However, you must be careful to follow certain standards when it comes to your business card design, especially in the area of text size. You have probably seen a business card that features abnormally large text, which makes it look amateur and unprofessional. At the same time, text that is too small can make your card appear cheap or dull, or even downright hard to read. We are going to point out some standards that you should stick to, along with some special notes to remember as you get your business card printing done.

Basic Guidelines

— For most businesses, use 7 or 8 point font for your address and contact information.

[youtube]http://www.youtube.com/watch?v=zRmEajaRthM[/youtube]

— Doctors, lawyers, and other professionals, however, often use smaller fonts. If you are a professional, you may want to consider using a 6 point font.

— Whatever font size you use for your address, use one size bigger for your name. In other words, if your address is in 7 point, use 8 point for your name.

— For your company name, you will go considerably bigger. Use a 12 to 15 point font for your company name.

— For the title of your card, if different than any other information, use the same size font as you used for your address. You can also go one point smaller if you prefer.

— NEVER print your address in less than 6 point font, even if you are a professional.

— NEVER print your name in larger than 11 point font, even if you are targeting senior citizens.

— NEVER print your address in larger than 9 point font.

Special Considerations

Some fonts just do not play well with others, as they appear to be a different size than the rest. In other words, if you set some fonts to 6 point, for instance, they will look like 5 point when you type. The ‘copperplate’ font is this way. If a font just does not look right to you, pick a standard font (like Times New Roman or Arial) and type a few characters next to the strange-looking characters, in the same font size. If it is obvious that the font you are using goes by a different size format, go ahead and change the size setting to compensate.

You should also be careful when you are using a preset business card template. When you begin your business card printing project, it will have all the fonts set to the default size. You will want to look at the settings, and change them to the dimensions you want. Otherwise, you might be unpleasantly surprised by the results of your work.

About the Author: The author is affiliated with a company that specializes on business card printing (

printplace.com/printing/business-card-printing.aspx

)

Source:

isnare.com

Permanent Link:

isnare.com/?aid=251777&ca=Marketing

<div class=Curious death befalls collaborator days before movie release
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Curious death befalls collaborator days before movie release

Saturday, February 11, 2006

Alan Shalleck, 76, associate in the children’s book series Curious George, was found dead in his driveway 8 February 2006. Covered in black garbage bags, his body had been disregarded by neighbors and passersby who presumably mistook it for a collection of refuse.

Speculation has risen around the case due to the seemingly odd coincidence of Shelleck’s death with the Curious George film’s Friday release. As of yet, investigators are not releasing any solid information involving the case.

A Boynton Beach, Florida Border’s Book and Music store employee, Shelleck had been missing from work for two days prior to the discovery of the body by Burt Venturelli, a maintenance worker at the retirement complex Shelleck called home.

Venterelli told Sun-Sentinel reporters “I went to drag it this morning and said, ‘This is a body, this isn’t garbage.”’ He also stated that Shelleck’s body was naked from the waist up and that there was “blood all over the place.”

Retrieved from “https://en.wikinews.org/w/index.php?title=Curious_death_befalls_collaborator_days_before_movie_release&oldid=4225242”
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<div class=Black boxes from Air France Flight 447 localized
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Black boxes from Air France Flight 447 localized

Thursday, May 6, 2010

The flight data recorder and cockpit voice recorder, or “black boxes”, from an Air France plane that crashed on June 1 last year in the Atlantic Ocean, have been localized to within about 2 square miles (5 square kilometers), a French official said on Thursday.

The French government and military officials have urged caution, saying there is no guarantee the flight recorders will be found. French navy spokesman Hugues du Plessis d’Argentre commented to AFP, “[I]t’s like trying to find a shoe box in an area the size of Paris, at a depth of 3,000m (9,800ft) and in a terrain as rugged as the Alps.”

The aircraft, an Airbus A330-200, carrying 216 passengers and 12 crew members, for a total of 228 people on board, crashed in the Atlantic Ocean after flying in bad weather. The pitot tubes, which measure airspeed, are considered likely to have been a contributing factor to the crash. However, the actual cause has yet to be determined.

The search is now in its third phase, which started on March 30 – April 1, 2010 and was originally announced to last 30 days. However, on May 4, the search was extended to May 25.

Retrieved from “https://en.wikinews.org/w/index.php?title=Black_boxes_from_Air_France_Flight_447_localized&oldid=4529321”
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<div class=Water main bursts in west Edinburgh; traffic, utilities disrupted
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Water main bursts in west Edinburgh; traffic, utilities disrupted

Saturday, May 28, 2011

In Edinburgh, capital of Scotland, part of an underground water piping system has exploded, forcing local residents to be evacuated. The pipe broke around 03:30 BST (0230 UTC) today, within Allan Park Road, causing flooding in the Slateford area of the city.

A spokesperson for Scottish sewerage and water corporation Scottish Water explained: “Early this morning reports were received of flooding in Allan Park Road and Scottish Water operatives attended the scene. A large diameter water main had burst. The water was shut off and re-routed via other pipes to keep supplies flowing to households in the area. Repairs are under way and the customers affected by the flooding are being offered assistance.”

Stating that repairs to resolve this problem had commenced and would take a few hours to conclude, Lothian and Borders Police have advised that the floods may disrupt the supplies of water and other utilities, as well as transportation on roads and railways in the west of Edinburgh. Hospitals and rest homes in the region have been notified of the incident and bottled water is now anticipated to be supplied at these buildings.

According to local residents, Slateford Road (A70), a major throughway, was closed for several hours this morning. Telephony and broadband in the area is disrupted, with local residents and businesses having to rely on cellphones. Further work, such as digging up the road and using temporary traffic lights, will be required to restore these services in the area.

As of 13:15 BST (1215 UTC), Scottish Water has excavated around the burst main, but has not yet begun work on replacing the damaged section of pipe.

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Retrieved from “https://en.wikinews.org/w/index.php?title=Water_main_bursts_in_west_Edinburgh;_traffic,_utilities_disrupted&oldid=3356611”
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Finance Your New Home With A Usda Government Loan

Finance Your New Home With A Usda Government Loan

By Suzie OConnor

The housing market has been taking a big hit these past few years. Between fluctuating PLRs and the current credit crunch, buying a home can be a challenge. Have you considered a home in the rural areas of our great country? Well, you can finance your new home with a USDA government loan.

The United States Department of Agriculture (USDA) has a division called the RHS (Rural Housing Service) that offers a complete range of services to home buyers. The idea behind this rural housing movement is to help develop rural communities. Community services like clinics, child care services, fire departments, police and schools are dependent on property taxes as a source.

The RHS offers guaranteed loans, direct loans and grants for several purposes. Among these are purchasing a home, building a new home or repairing/renovating an existing home. Applicants need to meet a set of criteria based on income. The limits are very liberal and are attainable.

Rates start at 4.5% for low income applicants regardless of what the PLR is at the time of the purchase.

[youtube]http://www.youtube.com/watch?v=TQGnxKCM_Wo[/youtube]

For the north central area of Florida, this is an excellent opportunity for consumers. This is especially true for first time homebuyers in the area of north central Florida. At the present time, housing prices are down and it is a good time to buy in this area. The USDA loan parameters make this a prime program.

First, north central Florida is not significantly affected by hurricanes. The areas to the east and west are where the real danger is located. As a result, hurricane insurance is available at lower rates. This makes the area very attractive for many buyers in many situations; especially first time buyers.

The USDA loans are available for not only a purchase, but to build a brand new home OR repair an existing home OR renovate an existing home. Imagine the possibilities of being able to purchase a property at tax sale prices and using the remainder of the loan money to renovate the property to your liking. Literally, you could have the home of your dreams for a song.

The level of your income is not a factor either. The loans are available at differing rates for differing levels of financial responsibility. The dividing lines for the rates are determined by the area the home is located in. For instance, a moderate income level in Alachua county Florida will differ from the same moderate income level in Dade county Florida.

The USDA’s Rural Housing Service web page has a full table of these levels. You can actually look at properties in separate locations and pick the one that best fits your pocket. It is actually possible to get the house you have always dreamed of at a price you NEVER thought possible.

Add the fact that the coastlines are accessible in either direction by car. A couple of hours west and you are at the Gulf Coast, go east and there?s the Atlantic Ocean.

So if you are looking at homes in the north central Florida area, take a serious look at USDA rural home loans. Great for first time buyers from all walks of life.

About the Author:

HomeLoansMadeEasyOnline.com

will help you find the right loan and rates whether you are buying or refinancing We have many programs for First Time Home Buyers ,

VA Loans,

USDA Loans- Visit our website for the up to date Rates and Loans. We loan in all 50 states.

Source:

isnare.com

Permanent Link:

isnare.com/?aid=414215&ca=Finances

<div class=Strong earthquake near Solomon Islands, tsunami reported
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Strong earthquake near Solomon Islands, tsunami reported

Sunday, April 1, 2007

A magnitude 8.1 undersea earthquake triggered a tsunami that has killed at least fifteen people, including six children, in the Solomon Islands. Tsunami warnings have been issued for parts of Australia as well.

According to the US Geological Survey, the magnitude 8.0 quake struck Sunday, April 1, 2007 at 20:39:56 (UTC) about 45 km (25 mi) south-southeast of Gizo, New Georgia Islands, Solomon Islands, at a depth of 10 km.

Retrieved from “https://en.wikinews.org/w/index.php?title=Strong_earthquake_near_Solomon_Islands,_tsunami_reported&oldid=3130523”
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<div class=Interview with Ton Roosendaal about Elephants Dream and free content movies
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Interview with Ton Roosendaal about Elephants Dream and free content movies

Sunday, May 21, 2006

Three days after the Internet release of the free content 3D short Elephants Dream (see Wikinews coverage), we exchanged e-mails with Ton Roosendaal about the reaction to the film, open source filmmaking, and the changes to Blender that resulted from the production. Ton Roosendaal is the lead developer of the Blender 3D rendering and modelling software that was used for the movie. He is also the chairman of the Blender Foundation, a non-profit organization which was formed in support of the software and projects like Elephants Dream.

How much money did the Blender Foundation spend on producing the movie? Has the money been fully recouped by DVD orders and donations?

We still have to finish the final bookkeeping for this project. It has been executed in co-production with the Netherlands Media Art Institute, and we each had our own internal budgeting for the project. When you exclude expenses of pre-production and producer personnel, the total budget was about 120,000 €, of which we covered half. Our contribution was roughly covered half by the DVD sales, and half by European Union support (http://www.uni-verse.org consortium).

One of the most common criticisms of CGI films is focus on technology over content. For instance, Final Fantasy: The Spirits Within flopped with audiences, in spite of being an undisputed technical milestone. I’ve seen many reviews that criticized the plot of “Elephants Dream” as too bizarre or confusing. In retrospect, are you happy with the story development process?

Haha, I knew the story and plot would get a mixed acclaim. There’s a couple of reasons I’d like to mention for it.

First of all; the criticism resembles how people witness Blender itself, too. Many people expect that Free Software is an easy accessible mass audience product. We get a lot of complaints by non-artists that they can’t get into the software easily, whilst the complexity of commercial products like Maya or Houdini is perceived as a confirmation of its “quality”. Apparently an Open Movie created similar expectations with the audience.

Luckily we also got many positive reviews of the artistic result of the movie. It is quite abstract, but definitely has many layers of information, inspiring many of the viewers to see relevant real life messages hidden here.

For this project we’ve teamed up with the Netherlands Media Art Institute, internationally renowned as a resource for video art. So for Elephants Dream, we’ve had the luxury to challenge ourselves to create real independent artistic content as well. The artists had a lot of freedom from the start; they were responsible for the concept, story and creative development of the entire movie. This has resulted in a lot of quite personal choices, based on what the artists liked to do themselves. I really cherish such an approach, it has resulted in a very motivated team working crazy hours the last months to get it all realized.

But, most importantly; the main target of our project was not only to create a 3D movie short, but to experiment with ways to improve the efficiency and quality of open source development. On this aspect only, this project was just a huge success, and the main reason for our sponsors (the DVD pre-sale) to support it. I know they might have liked a cartoonish funny movie with furry animals better, but for that you get already pretty well served by the bigger 3D animation studios. 🙂

I’m the first to admit that – looking back especially – certain aspects worked out quite weakly; there’s loose ends and questionable decisions, especially in story development and continuity. That’s just the risk of doing experiments, and nothing I regret really. The five artists from our user community who were invited to make the movie were young people with no professional background in filmmaking. Their personal incentive to participate in this project was also to learn from it, and to create a good portfolio for their future career. I’ve witnessed them grow in competence in the past year enormously, something I’m incredibly proud of.

On the technical level, the only major criticism I’ve seen of “Elephants Dream” is the character animation, especially in the opening scene — many reviewers felt that the movements seemed a bit unnatural. Do you agree with these criticisms? If so, what do you think can be done to improve on that level?

Yeah, the challenge the artists set themselves – to use quite realistic personages – is also something that easily works against you. In many animation movies they introduce characters in the beginning in a way you get used to their specific characteristic movements, so you accept a certain level of non-realism easily. (Check the weird walk cycles in The Incredibles for example). Another aspect is that we’ve started work on the first scenes, and ended with the last scenes. I can clearly see the animation quality increase, and that whilst the ending scenes were done in much less time due to time constraints.

We also didn’t schedule to do 9.5 minutes of animation either…. Originally it was more like 6. But, it’s always easier to look back to define the right decisions, eh? 🙂

I’m very happy with the reviews we got so far; luckily the movie was perceived as a professional quality product, and reviewed based on comparisons with what the big studios come up with. Even when we couldn’t satisfy all these quality demands, it has luckily not been branded as a pathetic presumptuous attempt by amateurs!

Do you think there is hope for a full-length open movie project in the near future? Would the Blender Foundation be interested in such a project, or do you intend to continue focusing mainly on shorts?

I’d like to wait a little while with defining what a next project would look like. Given the constraints of “organizing projects to improve open source development”, we might have not much choice either. It would probably mean to work with a new team each time, so most likely be based on shorts only. On the other hand, there’s also clear signals that this approach works well, and creates excitement and involvement of a lot of people, also from producers and sponsors. That might enable us to set up a next project based on larger targets. For a full-length feature film however, we should involve a sufficient amount of experienced film makers as well, and/or invite the first team to participate again. That would put a lot of pressure on the required budget…. You can’t do that based on a 1000 DVD pre-sale target. Would more be like 20,000 or so…. 🙂

How did the process of making the movie feed back into the development of Blender? Are there major technical changes that were made only or primarily because of the film?

Already during the pre-production phase the artists have defined the key targets for Blender development. This then was coordinated with the online development community too. I’ve done the most crucial (re-)development mostly myself, though. Especially on the character animation tools, on the rendering pipeline and compositing tools.

It is especially the latter I’m most satisfied with. In 3D movie production the compositing stage creates a giant content bottleneck. By transparently integrating this in our render-pipeline, a very efficient workflow has been achieved. And, not to forget, Blender now also offers the first production-level open source compositor on the market!

The current summary you can find in our work-in-progress release notes.

What are the key technical features in Blender you want to add or improve for future movie projects?

Depends on what the movie is about! There’s always hundreds of features you can work on. However, we’ll have to work on that anyway, movie project or not. There’s a lot of professionals using Blender now, and they can’t wait for the Blender Foundation to do movies! Look at this studio for example:http://www.plumiferos.com/

I read that at least one proprietary software package, Reaktor, was used for the sound effects. Is this because no equivalent free software solution exists yet? Will future projects have a “free software only” policy?

We’ve limited the “Open Source tools” requirement to our own Studio Orange only. That was what we could keep in control at least, and I can tell you it was not always easy even… 🙂

For sound and music we’ve decided from the beginning to seek an external sponsor. We have chosen to work with the best quality studio and composer we could find, preferably using open source, but not as a prerequisite.

My own competence is solely within the CG [computer graphics, Ed.] side of movie making. When it comes to music editing, or video encoding and DVD authoring, I could only decide to choose to work with external parties with proven competences in that area. I have to be practical in projects like this, especially to ensure it will be realized.

Hopefully, now we’ve got so much attention world wide, we can involve more non-CG open source next time, too. I will definitely strive for the maximum here, but it will fully depend on the amount of professional support we can get.

Blender itself was originally closed source freeware, until it was “liberated” through a fundraising campaign. If you could choose one proprietary application to “set free” where such a goal could be realistically achieved, which one would it be?

Well, the “realistically achieved” demand makes it quite difficult. 🙂 Looking back at similar cases, like Mozilla and OpenOffice.org, it was always very circumstantial. It just happens sometimes, you can’t organize something like this to happen in advance. The only common denominator is “a company in troubles”… so, who’s in trouble now?

What is your personal favorite computer-animated full-length film?

Uuuh… that differs every week! Probably Ice Age (the first one). Mostly because they didn’t overdo showcasing 3D technology so much, but created truly adorable characters and great funny gags.

Retrieved from “https://en.wikinews.org/w/index.php?title=Interview_with_Ton_Roosendaal_about_Elephants_Dream_and_free_content_movies&oldid=4635190”
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<div class=Knight Foundation and Mozilla send geeks into newsrooms
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Knight Foundation and Mozilla send geeks into newsrooms

Friday, November 11, 2011

In London last weekend, journalists, software developers, filmmakers, designers and many others spent time discussing ideas and building tools at the 2011 Mozilla Festival at Ravensbourne College. Following the theme of “Media, Freedom and the Web”, many attendees developed prototypes around the idea of the future of media including tablet interface prototypes for the Boston Globe, designs for open source software for DJs, and hacks to enable journalists to combine video and original source text together to tell stories in more interactive ways.

One important announcement made at the event was details of five new fellowship places sponsored by the Knight Foundation and the Mozilla Foundation that attempt to bring together journalists and open source-minded software geeks. Wikinews spoke to Laurian Gridinoc, who currently works at Talis building software for higher education but will move for a year to the BBC to work in the newsroom. Other fellows will be working for The Guardian, Al-Jazeera, the Boston Globe and Zeit Online.

Gridinoc says the Fellowship intends to “introduce innovation in the newsroom by embedding some developers as fellows”. The fellows will collaborate with people within the news organization. They hope to be open about how they are changing the newsroom. Gridinoc says he and the others will “blog about making the news, on how things can be done, and how [open source] tools can be used”, and he specifically will work on trying to increase the use of linked data, a practice already embraced by the BBC. “Adaptive documents” were another area of interest for Laurian: having stories where illustrations and examples dynamically adapt to the particular reader.

According to the fellows speaking as part of a panel discussion, many newsrooms reject the use of open source tools even for producing maps, graphs and infographics.

How journalists adapt to the web was a theme throughout the weekend, with sessions teaching journalists to write HTML and write basic scripts in Ruby to scrape websites, discussions on Creative Commons and what “hacker journalism” entails. One group worked on collaboratively produced handbook on “data journalism” while others tested and refined Ushahidi, a crowdsourced news tool that was used during the earthquakes in Haiti and Chile in 2010 and in Christchurch, New Zealand in 2011.

Retrieved from “https://en.wikinews.org/w/index.php?title=Knight_Foundation_and_Mozilla_send_geeks_into_newsrooms&oldid=4576579”
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Partitioning In Trucks Using Van Bulk Heads

Partitioning In Trucks Using Van Bulk Heads

Space and safety are two primary aspects that need to be taken care of while driving your truck or van; space, because you need to carry utility tools and other equipment and safety, because you need to ensure that the equipment doesnt pop up and fly around. The solution is readily available in the form of truck ladder racks and van bulkheads. The latter are partitions that separate the cabin of your truck from the space behind that holds all your equipment and tools necessary for work. Usually they come in the form of sheet metal, although wire mesh or wooden types are also possible. These bulkheads prevent your equipment from moving forward and causing an injury to you when you hit the brakes rather hard. The other useful feature of these bulkheads is that they tend to heat up your cab quicker as they are used near the cab and not the whole van.Truck ladder racks are ones that enable you to utilize the bed of your van for smaller equipment while they take the load of carrying the heavy and the ultra-heavy ones. Ladder racks are one of the common pieces of equipment that you will find when it comes to construction vehicles. Construction jobs and painting requires a lot of load that needs to be moved around and these racks come in handy. They are generally used to carry heavy equipment like ladders and other truck equipment that cannot be easily fitted inside the truck. They come in two different types, permanent and temporary. The temporary ones suit you best if you only intend to use them during emergencies, while the permanent ladder racks should be picked when carrying load is part of your daily routine. Bear in mind that just installing a ladder rack doesnt give you the license to load your vehicle beyond the limit. If you plan to load your truck to the brim, there is all the more reason for you to install a van bulkhead. This will help avoiding any injury to you just in case the equipment happens to fly around during an unforeseen accident.Van bulkheads come in different materials, but the ones made from steel, though a little expensive are preferable. They truly serve their purpose of protecting you from injury. Call it firewall or the bulkhead it is one and the same. In some parts it is usually called the bulkhead and in other parts it is called the firewall. Even from an aesthetic sense the steel bulkhead is a better choice as everything around like truck ladder racks and other equipment is made of steel.To make your experience hassle free, plan the equipment you need and install all the accessories including your van bulkheads, winches, truck ladder racks. There are plenty of other accessories with additional functionality available in the market. You can install everything at once when you buy your truck with the help of an expert or look for opportune moments, when you get the next equipment based on need.